Ages 7 - 9
4:00 pm - 6:00 pm
Ages 9 - 12
4:00 pm - 6:00 pm
An after-school activity that encourages problem solving, creativity, and putting down the electronics!
Your child will get a set of D&D dice, will get to choose a miniature figurine to represent their character, learn how to paint it from a professional, and get to participate in a series of up to 2 hour long sessions of Dungeons and Dragons.
The stories are designed to be self contained stories, so join at any time and not lose a step!
If there's space available, you are welcome to bring your child to a session with no commitment, only sign up for a whole campaign if they love it!
Kids D&D Campaigns
First Session - one child - $20
Four Weeks - one child - $80
First Session - two siblings - $36
Four Weeks - two siblings - $144
First Session - three siblings - $51
Four Weeks - three siblings - $204
Individual session includes bottled water and popcorn! Four Week sessions include as an addition one set of game dice, two figurines, and painting lessons! Every additional four weeks you buy, they'll get an additional figurine painting lesson!
7:00 pm - 11:00 pm
1:00 pm - 5:00 pm
Join an ongoing campaign specifically designed for players to hop in and out when convenient to their schedule. Come once, come every week, or anywhere in between. Don’t know how to play? Allow our professional DMs to introduce you to the worlds of Dungeons and Dragons.
For your first time playing here we can loan you a set of dice for the duration of that session. On subsequent visits, you would be expected to either purchase or otherwise supply your own dice.
Includes bottled water and popcorn!
Sessions are $15 for non-members. $3 for Game Lounge Members! (Membership must be current at the time of event).
Please purchase tickets prior to the event to ensure your ability to play. Tickets will remain available for sale on this site through the start of the event unless they are sold out.
Red Skinned Orcs known as the Scro attempted to steal magic crystals from Oerth, Krynn, and Toril utilizing interstellar vessels known as Spelljammers. The why is unknown, and the Sky Sentinels of Storm Keep, the Knight-Mariners of Northern Ergoth, and the Greycloak Wardens of New Neverwinter are tasked with unraveling this mystery, even if it means leaving their worlds behind to explore the fantastical realms of wildspace, and beyond.
City at the Edge of Midnight
Ravnica, The City of Guilds, has never truly known peace, with each of its ten guilds vying for supremacy over one another for countless generations. However, the fragile peace was broken when an army of the undead nearly reduced the city to ashes. If not for the heroics of the Planeswalkers, and their sacrifice, the city would have been lost to the Elder Dragon Nicol Bolas. Now, seeing that existential threats much larger than their petty rivalries are capable of reaching their home, several of the guilds are opening up to the idea of a new alliance for mutual defense.