For Ages 8 - 12
Wednesdays & Fridays
4:00 pm - 6:00 pm

An after-school activity that encourages problem solving, creativity, and putting down the electronics!
Your child will get a set of D&D dice, will get to choose a miniature figurine to represent their character, have it professionally painted, and get to participate in a series of 2 hour long sessions of Dungeons and Dragons.
Space is limited to 8 children per campaign, with one campaign running on Wednesdays and a different campaign running on Fridays.

Wednesday Campaigns
October - 10/2 - 10/23 - $80
November - 10/30 - 11/20 - $80
December - 12/4 - 12/18 - $60

Friday Campaigns
October - 10/4 - 10/25 - $80
November - 11/1 - 11/22 - $80
December - 12/6 - 12/20 - $60

Includes bottled water and popcorn!

e-mail us if you're interested in a sibling discount at

Kids D&D Wednesdays 4 pm - 6 pm

Kids D&D Fridays 4 pm - 6 pm

For Ages 12 and up
Fridays - 7:00 pm - 11:00 pm
Saturdays - 12:00 pm - 4:00 pm

Join an ongoing campaign specifically designed for players to hop in and out when convenient to their schedule. Come once, come every week, or anywhere in between. Don’t know how to play? Allow our professional DMs to introduce you to the worlds of Dungeons and Dragons.

For your first time playing here we can loan you a set of dice for the duration of that session. On subsequent visits, you would be expected to either purchase or otherwise supply your own dice.

Includes bottled water and popcorn!

Sessions are $15 for non-members.  $3 for Game Lounge Members! (Membership must be current at the time of event).

Please purchase tickets prior to the event to ensure your ability to play.  Tickets will remain available for sale on this site through the start of the event unless they are sold out. If you are a member, email us which dates you'd like to purchase at and we'll send you an invoice.

Luna Astray

Red Skinned Orcs known as the Scro attempted to steal magic crystals from Oerth, Krynn, and Toril utilizing interstellar vessels known as Spelljammers.  The why is unknown, and the Griffin Riders of Storm Keep, the Knight-Mariners of Northern Ergoth, and the Greycloak Wardens of New Neverwinter are tasked with unraveling this mystery, even if it means leaving their worlds behind to explore the fantastical realms of wildspace, and beyond.

D&D Sessions - Saturdays - 12 pm - 4 pm

City at the Edge of Midnight

Ravnica, The City of Guilds, has never truly known peace, with each of its ten guilds vying for supremacy over one another for countless generations. However, the fragile peace was broken when an army of the undead nearly reduced the city to ashes. If not for the heroics of the Planeswalkers, and their sacrifice, the city would have been lost to the Elder Dragon Nicol Bolas. Now, seeing that existential threats much larger than their petty rivalries are capable of reaching their home, several of the guilds are opening up to the idea of a new alliance for mutual defense.

D&D Sessions - Fridays - 7 pm - 11 pm